Character Growth

As your character goes on adventures and overcomes challenges, they gain experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level

Level Proficiency Bonus Experience Needed Level Proficiency Bonus Experience Needed
1st +2 0 11th +4 85,000
2nd +2 300 12th +4 100,000
3rd +2 900 13th +5 120,000
4th +2 2,700 14th +5 140,000
5th +3 6,500 15th +5 165,000
6th +3 14,000 16th +5 195,000
7th +3 23,000 17th +6 225,000
8th +3 34,000 18th +6 265,000
9th +4 48,000 19th +6 305,000
10th +4 64,000 20th +6 355,000

When your character gains a level, their class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at certain levels. 

When your Constitution modifier increases by 1, your health point maximum increases by 1 for each level you have attained. In other words, it is a retroactive bonus. You need to recalculate your health for every level you have, using your new modifier.

The Character Advancement table shows the experience points you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your class description to see what other improvements you gain at each level.

Skills

Each ability score covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. 

For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) Most notably, the Medicine and Religion skills are not used the same way in D&Destiny as they are in normal 5e gameplay, and the Technology skill is new.

Strength

Dexterity

Intelligence

Wisdom

Charisma

Extraordinary Senses

Some creatures have extraordinary senses they perceive the world through, often in addition to the normal senses of touch, taste, sight, hearing, and smell. While many of these senses allow a creature to ignore the need for line-of-sight when casting spells or Powers, none of these senses can overcome the need for line-of-contact.

Darkvision

Bioscanners

Keen Scent

Tremorsense

Truesight

Languages

To be proficient with a language is to be able to read, write, and speak that language fluently. 

All Risen are resurrected knowing a common Risen language. This language allows Risen creatures to instantly communicate with other Risen upon resurrection, and to bypass any communication barriers that might exist in a group of people reborn from all over the Sol system.

Including the ability to read, write, and speak Risen, Risen creatures can also inherently understand RSL, or Risen Sign Language, though they may not be able to make the signs without properly educating themselves.

Citizens of the Last City generally speak a common language that is a mixture of English, Chinese, and Russian. This language developed over centuries of post-Collapse cultural intermingling. Risen usually have to spend some time learning this language, just as Citizens usually have to spend time learning the language of the Risen.

Modern Human Languages

Ancient Human Languages

Alien Languages