Environment

Swimming across a rushing river, sneaking down a ketch corridor, scaling a treacherous mountain slope—how you get around your environment plays a key role in your adventure.

Airborne and Grounded

Jumping

Teleportation

Transmat

Zero-Gravity Movement

Resting

Though Risen may come across as demigods to Lightless people, they can’t spend every hour of every day in the depths of some pit of Darkness, fighting wave after wave of putrid evil. They do need to rest, though how a Guardian defines a rest is very different from your typical Ghostless adventurer. 

The terms below describe the types of rests Guardians perform. Keep in mind that for any non-Risen creature, including your Ghost, the rules for resting and recovering hit points during the rest are exactly as described by the core 5th edition rules.

Brief Rest

Short Rest

Long Rest

Paracausal Force

The Light and the Darkness are in constant flux in the universe, a continuous ebb and flow like the tides of the sea. How you interact with your Light, and your Ghost’s ability to heal or resurrect you from death, may be affected by the type of paracausal force surrounding you. 

Paracausal force is not a linear scale in which one effect always leads directly into another, nor is the list of possible paracausal forces finite. The forces listed below are simply the most commonly encountered.

Abundant Power Zone

Standard Power Zone

Dampened Power Zone

Stifled Power Zone