Your Turn

On your turn, you can spend your movement and take one action. You decide which order to take your action and spend your movement in. You can break up your movement into parts performed before and after your action, unless the timing of the action is specified.

Taking Action

The most common actions you can take are described under “Actions in Combat.” Many class features, weapon perks, and other sources provide additional options for how to spend your action.

You don’t have to spend every single type of action on your turn. You can forgo moving or taking an action, or you could even decide not to do anything at all on your turn.

Bonus Actions

Various class features, spells, and other sources let you take an additional action on your turn called a bonus action. You can take a bonus action only when a feature, Power, or other source states that you can do something as a bonus action. You otherwise don’t have a bonus action to take.

You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

Reactions

Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s. Taking an opportunity attack is the most common type of reaction. You might also have certain Powers which can be cast as a reaction.

When you take a reaction, you can’t take another one until the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction.

Item Interactions

Very quick interactions with objects are classified as item interactions. Flipping a light switch, performing a weapon swap motion, or turning the safety off on a gun are both examples of item interactions. You can perform one item interaction on your turn, and it can happen at any time on your turn.

If you want to interact with a second object, you need to use your action or bonus action to do so. Some exotic items and other special objects always require an action to use, as stated in their descriptions.

Free Actions

Your turn can include a variety of flourishes that require neither your action nor your move. These are called free actions. You can take any number of free actions on your turn, but you cannot perform the same free action more than once. 

Your Architect has the authority to decide if you are taking too many free actions in one turn, or if circumstances change what would normally be a free action into an action or bonus action.

Aiming

On your turn, you may spend 15 feet of your movement in order to focus on landing precise attacks, granting yourself the Aiming condition, which lasts until the start of your next turn. You can’t begin Aiming if you don’t have enough movement to do so. 

Aiming (Condition)

  • A creature may spend 15 feet of movement on its turn to begin this condition on itself. The condition lasts until the start of its next turn.
  • A creature can’t make opportunity attacks while its Aiming.
  • It stops Aiming if it performs a weapon swap motion.

Actions in Combat

When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in their stat blocks.

When you describe an action not detailed elsewhere in the rules, the Architect tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.

Attack

Cast a Spell

Cast a Power

Dash

Disengage

Dodge

Help

Hide

Ready

Search

Use an Object

Ghost Actions

Only your Ghost can take these actions. Your Ghost can only take these actions with you, not with any other creature.

Capture Power

Heal

Resurrect