Every story has a beginning, and all Guardians start the same: as confused Risen, lost and uncertain paracausal toddlers who just crawled out of the grave and may or may not be ready to take on the challenges that await in the wilds.
Risen
Chosen from the dead by the Traveler’s Ghosts, Risen are those rare few able to wield the Light as a weapon. Risen are the only ones who can choose a Guardian class, and those who are Risen must choose a Guardian class as soon as they become Risen.
Some Risen have been dead for centuries; others, merely minutes. Regardless of how long you were dead, when your Ghost first resurrects you as a Risen creature, you lose all memory of your past life. Maybe you were a criminal, maybe you were a saint—it no longer matters. You are reborn into your second life with a blank slate.
…At least, more or less blank. It is not unheard of for some habits and skills to linger from your past life. When making your character, determine what sort of person you were in your past life and work with your Architect to determine what, if anything, carried over. If your race grants you a language, do you still remember that language? Do you have fragmentary memories of your past life, or any living relatives? It’s also a good idea to determine when and where you died, and how your Ghost found you.
Proficiencies: Risen language, RSL, and choose any one skill, toolkit, vehicle, or additional language to be proficient in. Your choice should be reflective of your experiences in your past life.
Equipment: You have what equipment your Ghost is able to provide for you (see Chapter 3 for more).
Feature: Ghost
As a Risen you have a Ghost, a tiny construct made by the Traveler, now your inseparable companion. Your Ghost is the conduit to your power as a Guardian. Without it, you cannot wield the Light or advance in any Guardian class.
Your Ghost is considered its own creature and has its own thoughts, feelings, opinions, and desires. See Chapter 3 for more information on how to create your Ghost, and what it can do.
