Marks are listed alphabetically by level. Marks specific to certain voidwalker archetypes, as well as pinnacle marks, are separated from the communal list.
COMPREHENSION OF THE VOID
You can read all writing, even if it is in a language you do not know.
DETECT LIGHT AND DARK
You gain the effect of the sunsinger’s Detect Light and Dark feature.
GAZE OF THE VOID
You can see in all forms of darkness, including magical and paracausal, as if it were bright light up to a range of 30 feet.
GRADUATE STUDENT
Choose two skills you are proficient with, or one skill you are proficient with and either a toolkit or a vehicle you are proficient with. Your choices may always benefit from Expertise.
IDENTIFY EXOTIC
As an action you can touch one exotic item and learn all its properties and perks.
LONG SHOT
The range of your Nova Bomb increases by 200 feet.
PSYCHOKINESIS
You gain the Psychokinesis feature as defined in the Awoken trait list.
TEACHINGS OF THE VOID
You gain proficiency in any three languages, skills, tools, or vehicles of your choice, or combination thereof. Proficiency with a language means you can speak, read, and write in that language.
VIGILANT SCHOLAR
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest you spend 4 hours meditating instead.
ARCANE MIGHT
Prerequisite: 6th level
Your AC is increased by 2 while you are concentrating on a voidwalker Power. The bonus AC this Mark provides may not increase your AC beyond 20. When you have multiple sources increasing your AC, you choose the order the sources apply in.
BLINK
Prerequisite: 6th level
As a bonus action on your turn, you may teleport to an unoccupied spot you can see within 5 feet, taking all carried and worn equipment of your choice with you. The range of this Mark increases to 10 feet at 11th level, and then to 15 feet at 17th level.
VORTEX MASTERY
Prerequisite: 6th level
The radius of Vortex grenade Powers you cast increases by 5 feet, and the radius of the Lingering Vortex effect of Nova Bombs you cast increases to 10 feet.
ANGRY MAGIC
Prerequisite: 12th level, Child of the Old Gods (Aspect)
A creature has disadvantage on the first saving throw they make against each voidwalker super Power you cast, if it doesn’t have advantage.
ATOMIC BREACH
Prerequisite: 12th level, Chaos Accelerant (Aspect)
The recharge value of voidwalker tactical Powers you know are reduced by 1. When you cast a voidwalker tactical Power, it’s modified in the way described.
- Energy Drain: The damage die size increases by one.
- Pocket Singularity: Range increases by 5 feet. Whenever you would normally make an opportunity attack, you may cast Pocket Singularity instead, if you have the charge to do so.
EMBRACE THE VOID
Prerequisite: 12th level, Feed the Void (Aspect)
When you invoke the effect of your Feed the Void Aspect to make a shield recharge roll, you may also spend your bonus action to start a Devour condition on yourself, which lasts for the next minute. The Devour condition grants the following effects:
- You take 1d6 recoil damage at the end of each of your turns.
- If you reduce a hostile creature to 0 hit points with void damage, you may make a shield recharge roll. You also may spend a grenade Power charge on your turn to make a shield recharge roll. Use a recharge of d8, 7+ to recover this spent charge. Like normal, whenever you make any shield recharge roll, you must wait until the start of your next turn before you may do so again.
Though it does not count as a source of concentration, you must still make concentration checks to maintain it as if it were. You can also choose to end the condition early at any time (no action cost).
OUROBOROS
Prerequisite: 15th level, Chaos Accelerant (Aspect)
As a bonus action on your turn, you may spend one tactical Power charge to regain a spent grenade Power charge, or you may spend a grenade Power charge to regain a spent tactical Power charge. Once you invoke this Mark, you can’t do so again until you complete at least a brief rest.
Use a recharge of d6, 6+ to recover a tactical Power charge spent with this mark, and d8, 6+ to recover a grenade Power charge spent with this mark.
SPIRIT OF THE VOID
Prerequisite: 15th level, Child of the Old Gods (Aspect)
A creature Weakened by you takes 2d6 void damage at the start of each of its turns.
THE HUNGER
Prerequisite: 15th level, Feed the Void (Aspect)
When you reduce a hostile creature to 0 hit points while your Devour condition has duration, you may invoke this Mark to regain a spent grenade Power charge. You can’t invoke this Mark again until you complete at least a brief rest.
DREADFUL POSSIBILITIES
Prerequisite: 15th level
When you cast a voidwalker super Power, all hostile creatures within 30 feet who can see you must make a Wisdom saving throw against your Power save DC. If a creature fails the saving throw, it is Frightened of you until it completes a brief rest. A Frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on itself early on a success. A creature who succeeds on its saving throw, or for whom the effect ends, is immune to being Frightened in this way for 24 hours.
Harbinger of Destruction
These Marks may only be chosen by voidwalkers with the Harbinger of Destruction archetype. Marks are organized by level prerequisite.
SURGE
Prerequisite: 3rd level
After damaging a hostile creature with a voidwalker tactical Power, you may use a bonus action to begin the Surge condition on yourself. Until you either complete at least a brief rest or are Incapacitated (whichever happens first), you receive the following benefits:
- Your base walking speed increases by 10 feet (to a maximum total of 45 feet).
- It costs no movement for you to begin Aiming.
- You can make opportunity attacks while Aiming.
SUPERLATIVE EMPOWERMENT
Prerequisite: 3rd level
When you make a weapon attack roll while Empowered, you may add your Power level to the attack roll, if it doesn’t already do so.
WARP AMMO
Prerequisite: 9th level
While you are Empowered, the critical hit range of weapon attack rolls you make is increased by one.
EYES OF THE VOID
Prerequisite: 9th level
You may invoke this Mark to grant yourself advantage on the next attack roll you make before the start of your next turn. You can use this Mark a number of times equal to your Power modifier, and you regain all uses when you complete a long rest.
UNBOUND
Prerequisite: 18th level
When you reduce a hostile creature to 0 hit points with damage that benefited from you being Empowered, you become Empowered (same rank) immediately after.
Harbinger of Knowledge
These Marks may only be chosen by voidwalkers with the Harbinger of Knowledge archetype. Marks are organized by level prerequisite. Some Harbinger of Knowledge Marks come with a sacrifice, which you cannot ignore, negate, or remove without first removing the associated Mark.
ABUNDANCE
Prerequisite: 3rd level
Choose one of the following effects for this Mark:
- Gain any two Marks you could get at 3rd level. They don’t count toward your total (though Abundance still does), and if they have a sacrifice, you also gain that sacrifice.
- Gain any one Mark you could get at 5th level. If it has a sacrifice, you also gain that sacrifice.
Sacrifice: Your AC is always 2 less than what it would normally be.
WHISPERS OF THE VOID
Prerequisite: 3rd level
As an action you can grant yourself proficiency in one skill, tool, language, or vehicle for the next 10 minutes. You can invoke this Mark a number of times equal to your Power modifier, and you regain all uses when you complete a long rest.
Sacrifice: When you select this Mark, you can’t be considered proficient with your choice of one skill or toolkit you would normally be proficient with.
GIFT OF THE VOID
Prerequisite: 5th level
One voidwalker Power you know has its recharge value reduced by 2 for you.
Sacrifice: Choose one category of Power (support, grenade, melee, or super). Whenever you make a recharge roll for this category, you must roll at disadvantage.
HORROR WITHIN
Prerequisite: 5th level
You are the reason voidwalkers were once considered agents of the Darkness. When you cast a grenade or super Power, choose one creature within 60 feet of you who can also see you. It must succeed on a Wisdom saving throw against your Power save DC or become Frightened of you until it completes at least a brief rest.
A Frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on itself early on a success. A creature who succeeds on its saving throw, or for whom the effect ends, is immune to being Frightened in this way for 24 hours.
Sacrifice: You always make Persuasion checks at disadvantage.
ELDRITCH MIND
Prerequisite: 9th level
You have a +5 bonus to concentration checks you make.
Sacrifice: You have a -5 penalty to your initiative checks.
HANDHELD SUPERNOVA
Prerequisite: 9th level
You learn the Handheld Supernova voidwalker tactical Power.
HANDHELD SUPERNOVA
Casting Time and Type: 1 action, tactical Power
Range: 15-foot cone
Recharge die and score: d6, 6+
Duration: Instantaneous
You unleash a devastating wave of void Light in a 15-foot cone. All targets in the area must make a Strength saving throw. A target that fails the saving throw takes 3d8 explosive void damage and is pushed back 10 feet. A target takes half as much damage and is not pushed back on a success.
At Higher Levels. The damage you deal with this Power increases by 1d8 at 11th level (4d8 total) and once more at 17th level (5d8 total).
ARCANE WISDOM
Prerequisite: 11th level
You can make a Power saving throw, instead of a Constitution saving throw, when you make concentration checks.
TRANQUILITY
Prerequisite: 11th level
You become proficient with two saving throws of your choice.
Harbinger of Chaos
These Marks may only be chosen by voidwalkers with the Harbinger of Chaos archetype. Marks are organized by level prerequisite.
OBSCURITY OF THE VOID
Prerequisite: 3rd level
When you reduce a hostile creature to 0 hit points with a voidwalker Power, you may spend a use of your Depths of the Void feature to gain Active Camouflage until the end of your next turn.
SHARING IS CHAOS
Prerequisite: 3rd level
Before rolling on the Chaos table, you may force one creature you can see within 15 feet to make a Charisma saving throw against your Power save DC. If they fail, they are subject to the same Chaos effect as you.
PERSNICKETY POWER
Prerequisite: 9th level
Whenever you spend a use of Depths of the Void, one of the following effects randomly occurs (roll a d4):
- 1: You regain 1d6 shield points.
- 2: The recharge value of all Powers you know is increased by 1 until you complete a long rest.
- 3: Until you complete a long rest, the recharge value of all Powers you know is decreased by 1.
- 4: You take 1d6 recoil damage.
SOUL RIP
Prerequisite: 9th level
If you reduce one or more hostile creatures to 0 hit points with damage from a voidwalker tactical Power, you may make a super Power recharge roll.
OFFERING TO THE VOID
Prerequisite: 18th level
On your turn, you may spend a use of Depths of the Void to immediately regain one melee, one grenade, and one support Power charge. You cannot invoke this Mark again until you complete a long rest.
Pinnacle Marks
These marks are only available starting at 20th voidwalker level. You may only have one pinnacle Mark at a time. Marks are listed alphabetically.
AT MY SUMMONS
Prerequisite: 20th level, Harbinger of Chaos
When you roll on the Chaos table, you can use this Mark to select which result will occur. You cannot use this Mark again for the next seven days.
BOMBS AWAY
Prerequisite: 20th level
Once on your turn, you may regain your spent super Power charge. You can’t use this Mark again until you complete a long rest.
MASTER OF LIGHT
Prerequisite: 20th level
Your Power level increases by 1.
PEERLESS
Prerequisite: 20th level
Your Intelligence ability score increases by 4, to a maximum of 24.
