Marks of the Void

Marks are listed alphabetically by level. Marks specific to certain voidwalker archetypes, as well as pinnacle marks, are separated from the communal list.

COMPREHENSION OF THE VOID

You can read all writing, even if it is in a language you do not know.

DETECT LIGHT AND DARK

You gain the effect of the sunsinger’s Detect Light and Dark feature.

GAZE OF THE VOID

You can see in all forms of darkness, including magical and paracausal, as if it were bright light up to a range of 30 feet.

GRADUATE STUDENT

Choose two skills you are proficient with, or one skill you are proficient with and either a toolkit or a vehicle you are proficient with. Your choices may always benefit from Expertise.

IDENTIFY EXOTIC

As an action you can touch one exotic item and learn all its properties and perks.

LONG SHOT

The range of your Nova Bomb increases by 200 feet.

PSYCHOKINESIS

You gain the Psychokinesis feature as defined in the Awoken trait list.

TEACHINGS OF THE VOID

You gain proficiency in any three languages, skills, tools, or vehicles of your choice, or combination thereof. Proficiency with a language means you can speak, read, and write in that language. 

VIGILANT SCHOLAR

You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest you spend 4 hours meditating instead.


ARCANE MIGHT

Prerequisite: 6th level

Your AC is increased by 2 while you are concentrating on a voidwalker Power. The bonus AC this Mark provides may not increase your AC beyond 20. When you have multiple sources increasing your AC, you choose the order the sources apply in.

BLINK

Prerequisite: 6th level

As a bonus action on your turn, you may teleport to an unoccupied spot you can see within 5 feet, taking all carried and worn equipment of your choice with you. The range of this Mark increases to 10 feet at 11th level, and then to 15 feet at 17th level. 

VORTEX MASTERY

Prerequisite: 6th level

The radius of Vortex grenade Powers you cast increases by 5 feet, and the radius of the Lingering Vortex effect of Nova Bombs you cast increases to 10 feet.


ANGRY MAGIC

Prerequisite: 12th level, Child of the Old Gods (Aspect)

A creature has disadvantage on the first saving throw they make against each voidwalker super Power you cast, if it doesn’t have advantage.

ATOMIC BREACH

Prerequisite: 12th level, Chaos Accelerant (Aspect)

The recharge value of voidwalker tactical Powers you know are reduced by 1. When you cast a voidwalker tactical Power, it’s modified in the way described.

  • Energy Drain: The damage die size increases by one.
  • Pocket Singularity: Range increases by 5 feet. Whenever you would normally make an opportunity attack, you may cast Pocket Singularity instead, if you have the charge to do so. 
EMBRACE THE VOID

Prerequisite: 12th level, Feed the Void (Aspect)

When you invoke the effect of your Feed the Void Aspect to make a shield recharge roll, you may also spend your bonus action to start a Devour condition on yourself, which lasts for the next minute. The Devour condition grants the following effects:

  • You take 1d6 recoil damage at the end of each of your turns.
  • If you reduce a hostile creature to 0 hit points with void damage, you may make a shield recharge roll. You also may spend a grenade Power charge on your turn to make a shield recharge roll. Use a recharge of d8, 7+ to recover this spent charge. Like normal, whenever you make any shield recharge roll, you must wait until the start of your next turn before you may do so again.

Though it does not count as a source of concentration, you must still make concentration checks to maintain it as if it were. You can also choose to end the condition early at any time (no action cost).


OUROBOROS

Prerequisite: 15th level, Chaos Accelerant (Aspect)

As a bonus action on your turn, you may spend one tactical Power charge to regain a spent grenade Power charge, or you may spend a grenade Power charge to regain a spent tactical Power charge. Once you invoke this Mark, you can’t do so again until you complete at least a brief rest.

Use a recharge of d6, 6+ to recover a tactical Power charge spent with this mark, and d8, 6+ to recover a grenade Power charge spent with this mark.

SPIRIT OF THE VOID

Prerequisite: 15th level, Child of the Old Gods (Aspect)

A creature Weakened by you takes 2d6 void damage at the start of each of its turns.

THE HUNGER

Prerequisite: 15th level, Feed the Void (Aspect)

When you reduce a hostile creature to 0 hit points while your Devour condition has duration, you may invoke this Mark to regain a spent grenade Power charge. You can’t invoke this Mark again until you complete at least a brief rest.

DREADFUL POSSIBILITIES

Prerequisite: 15th level

When you cast a voidwalker super Power, all hostile creatures within 30 feet who can see you must make a Wisdom saving throw against your Power save DC. If a creature fails the saving throw, it is Frightened of you until it completes a brief rest. A Frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on itself early on a success. A creature who succeeds on its saving throw, or for whom the effect ends, is immune to being Frightened in this way for 24 hours.

Harbinger of Destruction
Harbinger of Knowledge
Harbinger of Chaos
Pinnacle Marks

These marks are only available starting at 20th voidwalker level. You may only have one pinnacle Mark at a time. Marks are listed alphabetically. 

AT MY SUMMONS

Prerequisite: 20th level, Harbinger of Chaos

When you roll on the Chaos table, you can use this Mark to select which result will occur. You cannot use this Mark again for the next seven days.

BOMBS AWAY

Prerequisite: 20th level

Once on your turn, you may regain your spent super Power charge. You can’t use this Mark again until you complete a long rest.

MASTER OF LIGHT

Prerequisite: 20th level

Your Power level increases by 1.

PEERLESS

Prerequisite: 20th level

Your Intelligence ability score increases by 4, to a maximum of 24.