
“All who live grasp for wishes and dreams. Let us make your grip more sure, O dreamer ours.”
Superior Very Rare armor (gauntlets), requires attunement by a Player Character
Large, vicious claws are mounted over the fingers of these gauntlets, and their forearms are layered with pinions of gilded armor plate. When used to scratch at a surface, you feel them dig deep into something, but no scratches are left on the object.
Claw at Reality
Once per session, per each Ahamkara exotic your PC is attuned to, you can replace the result of an attack roll, ability check, or saving throw with a result of your choice. Whatever you choose, the GM team gets to add a copy of it to their Claw Result list.
Twice per session, per Ahamkara exotic each PC is attuned to, the GM can replace the result of an attack roll, ability check, or saving throw with a result logged on the Claw Results list.
Finally, your PC can’t unattune to this item through normal means. Instead, they must fail a death saving throw to unattune. However, whenever a PC attuned to this item fails a death saving throw, you may choose to erase all results on the GM’s Claw Results list.
