Devil’s Dawn

Exotic Equipment

“My arms are red and manifold, and nothing is beyond my grasp.”

Mundane Common weapon (sniper rifle)

Damage: 1d10 kinetic
Scope: 0/300/600 (long)
Memory, Weight: 4/1, 10 lb.
Other Properties: Shot Capacity (5), Two-Handed

A sniper rifle made of Eliksni scrap metal.

Intrinsic: Precision Frame

Situational: While Aiming, this weapon’s critical hit range increases by one. If you score a critical hit while Aiming, this weapon’s damage die size increases by one for that hit.

Randomly Rolled Perks

Roll to determine the slot 1, 2, and 3 perks of this weapon.

d6Slot 1 d8Slot 2 d6Slot 3
1-3Opening Shot1-2Unflinching1-3Mulligan
4-5Outlaw3-4Snapshot4-5Rapid Hit
6Focused Fire5-6Infiltrator6Final Round
7-8Thermoscopic Sights

Slot 4: Salt in the Wound

Perpetual: This perk can never be removed. This weapon has 2 less catalyst charges.

Situational: If a shot with this weapon exceeds the target’s AC by 4 or more, it creates a weak point on that target, which lasts until the end of your next turn. While this weak point exists, the critical hit range of attack rolls against the affected target is increased by two, and the target takes an additional 1d6 damage (matching the weapon’s damage type) from weapon attacks.

If a critical hit is scored against the target, the weak point is destroyed after resolving the critical hit.

A target can only have one weak point from any source.