Lodestar

Exotic Equipment

“You might not believe this thing was used to crack asteroids, but just you wait until you get that battery charged.”

—Banshee-44

Fine Rare weapon (trace rifle), requires attunement by a Risen

Damage: 2d4 arc
Scope: 40/45/50 (close)
Memory, Weight: 4/1, 8 lb.
Other Properties: Energy Weapon, Finesse, Line Fire, Shot Capacity (8), Two-handed

A long, top-heavy trace rifle with a smooth, continuous gunmetal chassis that loops around the inner components, rather than cover them. Its circular compression chamber, clearly visible from outside, hums with arc energy.

Slot 1: Two-Stage Laser

Situational: While Aiming, shots with this weapon have a +2 to the attack roll and the Automatic Fire property. While not Aiming, shots with this weapon have a bonus +4 to the damage roll.

Slot 2: Arc Empowerment

Situational: If you deal arc damage while wielding this weapon, you gain one stack of Arc Empowered, up to a maximum number of stacks equal to your Power level. These stacks remain until spent or you complete at least a brief rest. When you take a shot with this weapon that hits, you can spend one or more stacks of Arc Empowered, adding two damage dice to your damage roll for each stack spent.

Slot 3: Starlight Beam

Situational: If you roll damage for this weapon, and four or more of the damage dice roll as at least 4 (including add-on damage dice, such as from Empowered), a brief 5-foot radius explosion occurs, centered on the shot’s impact. All targets in the area take 1d4 explosive arc damage. This increases by 1d4 for each Power level you are above 1st.