Ruinous Effigy

Exotic Equipment

Gently it feeds upon you, and yields a crop of devastation wherever you care to sow.

Exquisite Legendary weapon (trace rifle), requires attunement by a Risen

Damage: 3d4 Darkness
Scope: 40/45/50 (medium)
Memory, Weight: 10/1, 8 lb.
Other Properties: Energy Weapon, Finesse, Line Fire, Special (trace rifle), Two-Handed

A bizarre slab of otherworldly material that looks like wood hewn into the shape of a trace rifle. It is cold to the touch.

Intrinsic: Antithetical

Situational: This weapon pulls the life and Paracausality from its wielder, transforming its feed into a powerful beam of Darkness. Because of this, it doesn’t require any ammunition. Instead, when you take a shot with this weapon, you must make a DC 21 Charisma saving throw. You take 5d8 recoil damage on a failed saving throw, or half as much on a success. If you have a Power affinity of stasis or strand, this recoil damage is reduced to 1d8.

Slot 1: Evolution

Perpetual: This weapon’s damage die size increases by one for every Power level you are above 1st.

Situational: If you reduce a creature to 0 hit points with a shot from this weapon, the creature—along with all carried and worn items—is transmuted into an energy orb, immediately destroying it. Anything transmuted in this way loses all aspects of its previous self, and cannot be returned to its former form. Ghosts cannot capture the Power of a Risen killed by a shot from this weapon, as there is nothing left to capture.

The orb has the weight, size, and general physics of a baseball.

Slot 2: Potential Power

Situational: As a bonus action, you can consume an energy orb you’re holding, giving yourself one unit of Potential. You lose all Potential when you complete at least a brief rest. You also take 1d4 recoil damage at the start of your turn for each Potential you have.

When you cast a stasis or strand Power, you may spend 1 Potential to treat your Power level as one higher for that cast. If it is a super Power, you must instead spend 3 Potential.