
When you hear the sweet whine of it spinning up, you’ll know it’s business time.
Mundane Uncommon weapon (auto rifle), requires attunement by a Risen
Damage: 1d6 kinetic
Scope: 30/40/60 (close)
Memory, Weight: 10 lb. (4/1)
Other Properties: Automatic Fire, Cumbersome, High Recoil, Shot Capacity (8), Two-handed
A compact, hand-carried, ten-barreled vulcan gun. Its large internal drum magazine supports sustained fire for a considerable duration.
Slot 1: Hip Fire
Situational: You have a bonus +2 to hit when you take a shot with this weapon while not Aiming.
Slot 2: Business Time
Situational: For each shot you take with this weapon, the next shot you take with it gains an additional damage die. The effect of this perk can stack with itself up to a number of times equal to your proficiency bonus. In addition to normal perk rules, you lose all stacks if you don’t take a shot with it on your turn, become Incapacitated, complete at least a brief rest, or if its shot capacity reaches 0.
Slot 3: Payday
Situational: If you kill a hostile creature with a shot from this weapon, or if you score a critical hit with a shot from this weapon, 2 shots are refunded to this weapon’s magazine.
