
“I serve this broken Empire no longer.”
—Tazaroc
Mundane Uncommon weapon (sniper rifle)
Damage: 2d12 kinetic
Scope: 0/300/600 (long
Memory, Weight: 4/1, 8 lb.
Other Properties: Cumbersome, Shot Capacity (5), Two-Handed
A headhunter rifle equipped with several after-market modifications.
Intrinsic: High-Impact Frame
Perpetual: This weapon’s damage die size increases by one, and it gains an additional damage die (already shown in stats). However, once you take a shot with this weapon, you must use your bonus action to steady yourself or the next attack you make on this turn has a -10 penalty. You don’t have to steady yourself if your Strength score is 13 or higher.
Randomly Rolled Perks
Roll to determine the slot 1, 2, and 3 perks of this weapon.
| d10 | Slot 1 | d8 | Slot 2 | d6 | Slot 3 |
|---|---|---|---|---|---|
| 1-3 | Firing Line | 1-2 | Osmosis | 1-3 | Ricochet Rounds |
| 4-6 | Opening Shot | 3-4 | Siege Weapon | 4-5 | On Point |
| 7-9 | Take a Knee | 5-6 | Snapshot | 6 | Mulligan |
| 10 | Rapid Hit | 7-8 | Thermoscopic Sights | 10 | Adagio |
Slot 4: Land Tank
Perpetual: This perk can never be removed. This weapon has 2 less catalyst charges.
Situational: If a shot from this weapon both exceeded the AC of the target by at least 4 and reduced it to 0 hit points, you gain a period of brief damage reduction. Once before the start of your next turn, you can subtract your proficiency bonus from one source of damage you take, before accounting for resistances or vulnerabilities.
