Vault of Glass: Complete Encounter Guide for 2e

It’s finally here: the complete encounter module for the Vault of Glass raid! This module has the info, stat blocks, maps, and tokens you’ll need to run Vault of Glass in your very own campaign. It’s built to be as drag-and-drop as possible–for a raid, at least.

The .ZIP attached to this Patreon post includes:

  • 35-page PDF covering both The Waking Ruins (opening the Vault of Glass) + the Vault of Glass itself, including Kabr’s Trial, The Templar, Gorgon’s Maze, Gatekeepers, and Atheon.
    • In this TTRPG-focused imagining of the raid, it’s possible to do the encounters out of order!
  • Spoiler-free player handouts for a variety of mechanics, including the Aegis relic.
  • All the monster stat blocks you’ll need, provided as both PDFs and JSON files you can directly import into roll20.
  • Information on how to craft Vex Mythoclast at the end of the raid.
  • Maps for the Templar’s Well + The Glass Throne (and its two other iterations). These can also be downloaded for free over here (scroll aaaallll the way to the bottom), so you can run your own version of Vault of Glass whenever you want.

Patrons can head over here to download the module.

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