
“Don’t worry. I have another other plan.”
Fine Common weapon (fusion rifle), requires attunement by a Risen
Damage: 2d8 arc
Scope: 5/10/15 (close)
Memory, Weight: 5/1, 18 lb.
Other Properties: Cumbersome, Energy Weapon, Unwieldy, Piercing Rounds, shot capacity (5), two-handed
A rough and ready fusion rifle with a battered yellow casing and a short, angular knife blade attached as a bayonet. Small spines are fixed to the top of its optics housing—just in case, you suppose.
Slot 1: Hip Fire
Situational: This weapon has a bonus +2 to attack rolls when you take a shot with it while not Aiming.
Slot 2: Spray and Play
Situational: While not Aiming, the scope values of this weapon increase by half their current value.
Slot 3: Plan C
Situational: If you have this weapon slung at the start of your turn, you can use your bonus action to stow what you’re currently wielding and begin wielding this instead. Doing so grants this weapon a number of damage dice equal to half your proficiency bonus, and it allows you to ignore the Cumbersome and Unwieldy properties of this weapon until the start of your next turn.
