Weapon Perks

Weapon Upgrades

Weapons come in four tiers, tier 0 through tier 3. All weapons described under Equipment are considered tier 0 weapons. Higher tiers can be purchased or discovered during your adventures, whether through finding a lost weapon locker, using a weapon smithing toolkit to make the upgrade yourself, or obtaining the services of a weaponsmith.

Weapon Upgrade Costs
TierCost (gl)Slot GainedWeaponsmithing DC
Tier 0See EquipmentNone
Tier 11,000 glSlot 113
Tier 22,000 glSlot 215
Tier 35,000 glSlot 317

Cost. The cost of upgrading your weapon is detailed in the Weapon Upgrade Costs table. This cost must be paid, even if you perform the upgrade yourself. The glimmer is spent creating the necessary materials for the upgrade. 

Hiring a trained weaponsmith to make an upgrade for you might incur an additional cost for their service, at your Architect’s discretion.

How to Upgrade. Upgrades must be made one tier at a time; you cannot skip tiers. To perform an upgrade yourself, make an Intelligence (weaponsmithing) toolkit check against the DC shown in the Weapon Upgrade Costs table. The upgrade is completed over the course of an hour if you succeed. If you fail the ability check, you don’t upgrade the weapon and you lose half the glimmer the upgrade normally costs.

Upgrading a weapon’s tier does not provide any inherent bonuses to that weapon. The only bonuses you get for upgrading a weapon’s tier come from the perk you pick (see Perks).

DCs. The DCs listed in the Weapon Upgrade Costs table is the base DC. Your Architect may choose to increase this DC due to situational circumstances (i.e. trying to upgrade a weapon while aboard a crashing spaceship).

Perks

Upgrading an eligible weapon unlocks a new perk slot for that weapon. Completing a tier 1 upgrade unlocks Slot 1, completing tier 2 unlocks Slot 2, and completing tier 3 unlocks Slot 3. 

At the same time as the upgrade completes, you must select an appropriate perk from the weapon’s perk table. The perk you pick will grant your weapon certain effects. Because of the way weapons are constructed, not all weapons can be built with all perks, and not all perks can be used in conjunction with each other. Therefore, all weapons which can be upgraded have their own individual perk table, which you can find later in this chapter.

Terminology and Rules

Many perks involve specific game terminology or rules, described here. These terms and rules also apply to sources such as class features or feats.

Increase or Decrease Damage Die Size

Increase or Decrease Range Band

Increase or Decrease Ranges

Perpetual and Situational Effects

Perks Don’t Overlap

Referencing Tier 0 Stats