Damage: 1d8 kinetic
Scope: 10/40/60 (close)
Weight, Memory: 6 lb., 3/1
Properties: Finesse, Main-Handed, Shot Capacity (6)
Slot 1
Focused Fire
Perpetual: This weapon’s range band is increased, its effective range is halved, and its extended and maximum ranges are increased by the same amount the effective range was decreased. It also loses the High Recoil property, if present.
Situational: When you take a shot with this weapon while Aiming, its damage die size increases by one and it gains a +1 bonus to attack rolls.
Opening Shot
Situational: If you take a shot with this weapon against a target you are Undetected to, or who has not taken a turn yet in the initiative order, you have a bonus +3 to the attack and damage rolls of that shot. Furthermore, if you draw this weapon at the start of your turn, you have a bonus +1 to attack and damage rolls with it until the start of your next turn.
Outlaw
Situational: When you take a shot with this weapon while Aiming, you have a bonus +2 to your attack roll. When you take a shot with this weapon while not Aiming, you have a bonus +2 to your damage roll.
Slot 2
Explosive Rounds
Perpetual: This weapon’s damage receives the explosive modifier. For example, if the weapon dealt kinetic damage before, it now deals explosive kinetic damage.
Lightweight
Situational: If you start your turn wielding this weapon, your base walking speed increases by 5 feet (to a maximum total of 45 feet) until the end of your turn.
Rangefinder
Perpetual: The weapon’s range band increases, and all ranges of this weapon increase by half their tier 0 value.
Snapshot
Perpetual: It costs 10 less feet of movement to begin Aiming while you are wielding this weapon.
Slot 3
Final Round
Perpetual: This weapon’s critical hit range is increased by one.
Situational: If you take a shot with this weapon and score a critical hit, you can add a bonus damage die to this weapon’s damage roll after accounting for the effects of the critical hit.
Luck in the Chamber
Situational: When you roll damage for a shot from this weapon, roll a d6. Your shot has a bonus +5 to damage if the d6 lands on a 5, or a bonus +6 to damage if it lands on 6.
Ricochet Rounds
Situational: When you take a non-Payload shot with this weapon and miss, roll a d6. On a 5 or 6, you may choose one other target within 20 feet of your original target to attack instead, using your original attack roll. If your original attack roll would hit the new target, roll damage against the new target.
Perk Tables
Melee Weapons
Martial Ranged Weapons
Simple Firearms
