Pulse Rifle Perk Table

Damage: 2d4 kinetic
Scope: 20/60/120 (medium)
Weight, Memory: 9 lb., 4/1
Properties: Finesse, Shot Capacity (5), Two-Handed

Slot 1

Firing Line

Situational: If you can detect two or more allied creatures within 10 feet of you, you have a bonus +2 to your attack and damage rolls when you take a shot with this weapon.

Focused Fire

Perpetual: This weapon’s range band is increased, its effective range is halved, and its extended and maximum ranges are increased by the same amount the effective range was decreased. It also loses the High Recoil property, if present.

Situational: When you take a shot with this weapon while Aiming, its damage die size increases by one and it gains a +1 bonus to attack rolls.

Headseeker

Situational: If you take a shot with this weapon while Aiming and hit, you can treat any 1’s on this weapon’s damage roll as the maximum for that damage die instead. Additionally, once per brief rest, if you take a shot with this weapon while Aiming, you may increase your critical hit range by one for that shot. You can choose to do this after making your attack roll.

Slot 2

Battle Runner

Situational: If you kill a hostile creature with a shot from this weapon, your base walking speed increases by 10 feet (to a maximum of total of 45 feet) for the next minute.

Discord

Perpetual: Shots with this weapon deal an additional 1d4 damage (type same as weapon) to elementally-aligned energy shields.

Situational: When you hit a target with a shot from this weapon, any concentration checks the target must make due to the damage dealt have their DC increased by 5.

Exhumed

Perpetual: When your Ghost resurrects you, you may choose to be wielding this weapon instead of what you were wielding when you died.

Situational: You may use a free action to take a shot with this weapon once on the turn that you are revived from death. You have advantage on your attack roll for that shot.

Snapshot

Perpetual: It costs 10 less feet of movement to begin Aiming while you are wielding this weapon.

Slot 3

Mulligan

Situational: If you miss with a shot from this weapon on your turn, you may roll a d4. On a roll of 4, one shot is refunded to this weapon’s magazine and you may immediately make an offhand weapon attack with it. This overcomes the Unwieldy property.

Ricochet Rounds

Situational: When you take a non-Payload shot with this weapon and miss, roll a d6. On a 5 or 6, you may choose one other target within 20 feet of your original target to attack instead, using your original attack roll. If your original attack roll would hit the new target, roll damage against the new target.

Secret Round

Perpetual: This weapon gains an additional damage die.