Damage: 1d8 kinetic
Scope: 15/120/340 (medium)
Weight, Memory: 15 lb., 4/1
Properties: Ammunition, Special (combat bow), Two-Handed
Slot 1
Field Scout
Situational: If you can’t detect any ally creatures within 10 feet of you, you gain a bonus +2 to attack and damage rolls when you take a shot with this weapon.
Full Draw
Perpetual: This weapon’s range band is increased, its damage die size is increased by one, and it gains an additional damage die. It also gains these properties: Finesse, Heavy (Str 11), and Unwieldy.
Mulligan
Situational: If you miss with a shot from this weapon on your turn, you may roll a d4. On a roll of 4, one shot is refunded to this weapon’s magazine and you may immediately make an offhand weapon attack with it. This overcomes the Unwieldy property.
Slot 2
Discord
Perpetual: Shots with this weapon deal an additional 1d4 damage (type same as weapon) to elementally-aligned energy shields.
Situational: When you hit a target with a shot from this weapon, any concentration checks the target must make due to the damage dealt have their DC increased by 5.
Elemental
Perpetual: This weapon’s damage type changes to one of the following: arc, solar, stasis, strand, or void. You cannot alter this choice once made, and this perk can’t be removed from the weapon.
Rangefinder
Perpetual: The weapon’s range band increases, and all ranges of this weapon increase by half their tier 0 value.
Snapshot
Perpetual: It costs 10 less feet of movement to begin Aiming while you are wielding this weapon.
Slot 3
Rapid Hit
Situational: Once on your turn, if you hit a hostile creature with a shot from this weapon, you gain a stage of Rapid Hit, to a maximum of 3 stages. Each stage grants you a bonus +1 to attack rolls with this weapon. In addition to normal perk rules, you also lose all stages of Rapid Hit early if you end your turn without hitting a hostile creature with a shot from this weapon.
Final Round
Perpetual: This weapon’s critical hit range is increased by one.
Situational: If you take a shot with this weapon and score a critical hit, you can add a bonus damage die to this weapon’s damage roll after accounting for the effects of the critical hit.
Perk Tables
Melee Weapons
Martial Ranged Weapons
Simple Firearms
