Damage: 1d4 kinetic
Scope: 10/20/30 (close)
Weight, Memory: 4 lb., 2/1
Properties: Agile, Automatic Fire, High Recoil, Shot Capacity (6)
Slot 1
Mulligan
Situational: If you miss with a shot from this weapon on your turn, you may roll a d4. On a roll of 4, one shot is refunded to this weapon’s magazine and you may immediately make an offhand weapon attack with it. This overcomes the Unwieldy property.
Outlaw
Situational: When you take a shot with this weapon while Aiming, you have a bonus +2 to your attack roll. When you take a shot with this weapon while not Aiming, you have a bonus +2 to your damage roll.
Secret Round
Perpetual: This weapon gains an additional damage die.
Slot 2
Battle Runner
Situational: If you kill a hostile creature with a shot from this weapon, your base walking speed increases by 10 feet (to a maximum of total of 45 feet) for the next minute.
Cover Fire
Situational: If you perform the Revive action, you may take a shot with this weapon as part of that action. You can’t do this if this weapon has the Unwieldy property.
Explosive Rounds
Perpetual: This weapon’s damage receives the explosive modifier. For example, if the weapon dealt kinetic damage before, it now deals explosive kinetic damage.
Lightweight
Situational: If you start your turn wielding this weapon, your base walking speed increases by 5 feet (to a maximum total of 45 feet) until the end of your turn.
Slot 3
Cascade
Situational: Once on a turn, if you reduce a hostile creature to 0 hit points with a shot from this weapon, you may immediately make an offhand weapon attack with this weapon or move up to half your speed. You can only choose to move if you end your movement within 5 feet of a hostile creature.
Swashbuckler
Situational: When you deal 6 or more damage to a hostile creature with a shot from this weapon, you may make a tactical Power recharge roll.
Surrounded
Situational: If you take a shot with this weapon when you can detect two or more hostile creatures within 10 feet of you, you have advantage on your attack roll for that shot. You can only benefit from this perk once on a turn.
Tap the Trigger
Situational: You have advantage on the first attack roll you make with this weapon when you take a shot with it on your turn, but only if you were already wielding this weapon at the start of your turn, and only if you haven’t made any weapon attacks since the end of your previous turn.
Perk Tables
Melee Weapons
Martial Ranged Weapons
Simple Firearms
