Damage: 1d12 kinetic
Scope: 30/50/100 (medium)
Weight, Memory: 17 lb., 4/1
Properties: Ammunition, Finesse, Unwieldy, Shot Capacity (1), Special, Two-Handed
Slot 1
Heavy Bolts
Situational: When you hit a Large or smaller target with a shot from this weapon, it must succeed on a Strength saving throw or be knocked Prone.
Serrated Bolts
Situational: Targets with this weapon’s bolt embedded in it take recoil damage each time they perform a bonus action, reaction, or legendary action. The amount is equal to half your proficiency bonus. Targets are only subject to serrated bolt recoil damage from one source.
Spring-Auger Bolts
Situational: Targets with this weapon’s bolt embedded in it have a penalty to their attack rolls equal to half your proficiency bonus.
Slot 2
Discord
Perpetual: Shots with this weapon deal an additional 1d4 damage (type same as weapon) to elementally-aligned energy shields.
Situational: When you hit a target with a shot from this weapon, any concentration checks the target must make due to the damage dealt have their DC increased by 5.
Mag-Lev Rail
Perpetual: It’s an action to attempt to remove this weapon’s embedded bolts, if you’re not the one making the attempt.
Osmosis
Situational: When you take a shot with this weapon, you may choose to change this weapon’s damage type to match the alignment of any Power you currently have a charge for. For instance, if you have a grenade Power charge and are able to cast either a void or stasis grenade Power, you may change this weapon’s damage type to either void or stasis. This change only affects the damage of that shot.
Rangefinder
Perpetual: The weapon’s range band increases, and all ranges of this weapon increase by half their tier 0 value.
Slot 3
Charged Bolts
Perpetual: This weapon gains the Elemental property, if it didn’t already have it.
Situational: When you hit a target with a damage type that matches one of your embedded bolts, you may choose to detonate the bolt, causing all targets within 5 feet of the bolt to take an amount of explosive damage (same type as the bolt) equal to your proficiency bonus. The bolt is destroyed when this happens.
Firing Mode
Perpetual: Choose a second viable Slot 1 perk as this perk.
Situational: You can use your item interaction to change this weapon’s active firing mode, switching between either its normal Slot 1 perk or the additional Slot 1 perk you chose for this perk. This weapon only benefits from the effects of its active firing mode, including perpetual effects.
Light From Lead
Situational: If you extract a bolt you embedded into a target, you may make a melee and grenade Power recharge roll.
Perk Tables
Melee Weapons
Martial Ranged Weapons
Simple Firearms
